Technicks are abilities that do not require Mist Points (MP) to use. Some cause damage in unusual ways, some lower the stats of enemies, and some give your Characters access to a whole new variety of skills. They often come in handy when your MP is depleted.

Like with Magicks, Technicks require you to purchase the appropriate Technick scroll and to unlock the accompanying license before you can use them.

The following table is meant to give you a basic rundown of each Technick, how many License Points (LP) it requires, where to get it, how much it costs, etc. For further details on how certain Technicks are calculated, continue past the table.

Name LP Effects Location Cost
Steal 15 Steal from one foe. Rabanastre 1600
Libra 20 Reveal more detailed target information. Rabanastre 500
First Aid 20 Restore HP to one HP critical ally. Rabanastre, Nalbina Fortress 700
Charge 30 Restore user's MP. If the technick fails, MP is reduced to 0. Rabanastre, Nalbina Fortress, Bhujerba 1700
Poach 30 Capture HP critical foes to obtain loot. No EXP/LP is earned from poached monsters. Rabanastre, Nalbina Fortress, Bhujerba 7000
Souleater 35 Consume HP to deal damage to one foe. Rabanastre, Nalbina Fortress 6400
Horology 55 Deal damage based on a factor of time to all foes in range. Rabanastre, Nalbina Fortress, Bhujerba 2000
Infuse 35 Fully consume user's MP, changing one ally's HP to 10 times that amount. Rabanastre, Nalbina Fortress, Jahara, Archades 2000
Bonecrusher 30 Consume HP to reduce the HP of one foe to 0. Rabanastre, Archades 7000
1000 Needles 35 Deal 1,000 damage to one foe. Mosphoran Highwaste 7000
Stamp 40 Inflict one foe with any status effect on the user. Does not remove status effects from user. Archades 4500
Addle 30 Lower one foe's magick power. Rabanastre, Archades 3500
Shades of Black 40 Cast a random black magick on one foe. Archades 5000
Expose 35 Lower one foe's defense. Balfonheim 3800
Achilles 40 Render one foe vulnerable to an additional element. Rabanastre, Nalbina Fortress, Jahara 8800
Gil Toss 35 Throw gil, damaging all foes in range. Rabanastre, Nalbina Fortress, Jahara 2000
Charm 30 Cause one foe to confuse friend with foe. Rabanastre, Nalbina Fortress, Jahara 5000
Sight Unseeing 40 Unleash an attack only available when blind. Rabanastre, Nalbina Fortress, Jahara 6800
Shear 35 Lower one foe's magick resist. Rabanastre, Nalbina Fortress, Jahara 3600
Wither 35 Lower one foe's strength. Balfonheim 3500
Revive 40 Fully consume user's HP, reviving and fully restoring HP of one KO'd ally. Balfonheim 10000
Telekinesis 80 Deal ranged damage with melee weapons. Necrohol of Nabudis 7100
Numerology 40 Deal damage that increases with successive hits. Rabanastre, Nalbina Fortress, Bhujerba 2048
Traveler 65 Deal damage based on total steps taken to all foes in range. Rabanastre, Nalbina Fortress 6700

We realize the above descriptions may be a bit too vague for some people and, therefore, will attempt to explain the mechanics of some of the more useful Technicks in further detail.


Coming soon.

First Aid

This Technick is a waste. First of all, it will only work when the target ally is in HP critical condition (HP < 20%). Second, the amount of HP it will heal can easily be outdone by a simple "Hi-Potion."


This Technick is quite useful for recovering small amounts of MP when depleted, and unlike "Ethers," it costs nothing to use! Unfortunately, there's a catch. If the Technick fails, your MP will drop to zero and you'll have to start over again. The success rate is calculated by the following formula:

1 - (current MP ÷ max MP + 0.01)

For max efficiency, we recommend using the following Gambit setup for each of your characters:

Self: MP < 10% Charge


Coming soon.


Coming soon.


This Technick deals physical damage, and its power is solely dependent on the second minute digit on your game clock. For example, if your game clock reads 12(hr):34(min):56(sec), the "4" will be used.

Minute Digit Damage Formula
0 0
1 0.5 x LVL
2 2 x LVL
3 4 x LVL
4 8 x LVL
5 12.5 x LVL
6 18 x LVL
7 24.5 x LVL
8 32 x LVL
9 40.5 x LVL

As you can see, the higher your level is, the more damage this Technick will do. Unfortunately, no matter the circumstances, the damage output is never that good.

Gil Toss

Coming soon.


Coming soon.


Coming soon.


This Technick deals physical damage, and its power is solely dependent on the number of steps you've taken since the last time you've used it.

No. of Steps Damage Formula
0-99 No. of steps x 1
100-499 No. of steps x 2
500-989 No. of steps x 3
990-999 No. of steps x 10

Unfortunately, whenever the step count goes over 1000, it resets to zero—the game only looks at the final three digits of the steps relative to the last reset. If you don't mind keeping track of your steps, "Traveler" can be a powerful Technick early on.

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