This is a work in progress. More terms will be added periodically.


A group formed for the main purpose of driving beasts and fiends from civilized areas, called to action in particularly bad cases, when individuals and town watches are not deemed equal to the task. Able to react more swiftly than equivalent military units, the clans are used by many smaller municipalities as rapid-response peacekeepers.

As a result, few clans' activities need heed the boundaries between territories, and they move freely across wastes and sacred lands alike.


An elite clan having its clan hall in the Royal City of Rabanastre, formed by the young Moogle, Montblanc.

That the relatively new Centurio is quickly making its mark among the clans is thanks in no small part to Montblanc's encouragement of cooperation between members, and all Centurios' dedication to getting the job done.

Centurio is renowned for welcoming hunters of all races, its founding members including a Nu Mou, Ma'kenroh, and a Viera.

House Dalmasca

Bloodline begun by the second prince of Dalmasca to take up the mantle of rule after King Raithwall's passing. The reign of Raithwall's direct descendants, House Galtea, drew to a close after 400 years, marking the end of the Galtean Alliance, and the beginning of rule by House Dalmasca.

Dalmascan reign continued for nearly seven centuries, until the Archadian invasion brought their era to an end.

House Solidor

A noble Archadian family having a permanent seat on the Senate, and de facto control over the Ministry of Law.

In the days following Archadia's establishment as an Empire, House Solidor found itself in opposition to the then-powerful military. Having won the ensuing struggle, it then initiated far-reaching revisions to the law in an attempt to prevent any further challenge to its supremacy. Subsequently, the Ministry of Law was created to monitor the military, with the order of Judges at its head.

House Solidor's firm grip on the workings of the Empire can be felt to this day, with Emperor Gramis the fourth in a succession of Solidor Emperors.

Hunter Camp

Of the many hunters roaming Ivalice, the best of the best, seeking out the rarest of Marks, are known to gather in a camp along the Phon Coast.

Unlike Clans, the hunters that collect here have no leader, and all information exchanges, activities to support the camp, and payments for such, are handled on an individual basis.


Common name for stones containing magickal power, or as it is commonly manifest, Mist. There exist varieties: Spellstone, being used for the preparation and working of Magicks, Skystone, giving flight to Airships, and Memstone, holding fast sounds heard and visions seen, that they might be experienced again.

Though their color, shape, and size may differ, these have no bearing on the quality of the stone. Some of the smallest stones are the most powerful, and some of the largest contain only a small amount of Mist, and are as good as useless.

It is a property of Magicite that it lose its Mist over time, and once spent, a stone's Mist cannot be renewed. Magicite without Mist is mere rock. The ability to manufact Magicite of some power has only recently been attained, and this after many long years of research.


Beasts—scourge of the common peoples of Ivalice. Foul creatures who take the greatest relish from inflicting the most gratuitous harm. Of these, the worst are identified as a public menace and made "Marks," for the slaying of which a bounty is offered. Most Mark hunting petitions come from commoners or local officials, though kingdoms have been known to issue requests for the slaying of partiularly malevolent menaces. Mark hunters range from professional hunters to casual adventurers. The unwary be warned: though Mark hunting is imagined by some to be a short road to fame and fortune, it is oft-times found to be a short road to an early grave.


Naturally occurring energy, found in almost all regions of the world, affecting all living things, the climate, and even the land itself.

Magick is but one of the diverse methods of harnessing the power of Mist, the most common being via its controlled release from Magicite, an ore known to hold high concentrations of condensed Mist within its crystalline structure. For larger effects, a greater amount of Mist is required, making particularly rich Magicite a valuable commodity.

There are marked regional differences in the amount of Mist contained in the atmosphere and soil. While typically invisible to the naked eye, high densities of Mist will occasionally manifest in very visible phenomena.

The highest concentrations of Mist can even do damage, leading to over-rapid changes in the environment, and violent behavior among animals and those more sensitive to the Mist's effects.


A variety of Magicite with the unusual property of absorbing Mist, thereby nullifying the effects of Magick.

Though there is some mention of Nethicite in ancient tomes, it had been thought lost, or perhaps consumed, with no mention or record appearing for several centuries. Sky Pirates call it the Magicite of legend.

Latterly, methods for manufacting Nethicite have been developed in Archades, and at the time of writing, several test samples are in active use.

Sky Pirates

A name for the freefolk who ply the open skies in Airships. Though they are collectively called "pirates," their actual occupations vary by individual. Some search for legendary treasures, some merely travel the world, while others are indeed ruthless villains who attack trade ships and plunder goods for profit. In recent years, the Archadian Empire has stepped up patrols, bringing in the worst of the lot, all but consigning the more flamboyant feats of piracy to history. Of late, many are the pirates who have given up the thief's life for that of the headhunter, bringing their former comrades-in-arms to justice... for a bounty. Those few who remain pirates have struggled hard to retain the title, and are duly proud of it.

Terrestrial Conveyances

We all are told at one time or another, but how many of us recall that Ivalice is covered with mimic-germinities? Easy to forge, as they have little impact on living creatures, but any Moogle worth his hammer could tell you the horribly corrosive effect the little devils have on the metals most often used for engines and vehicles.

All the better for Airships, which fly high above the germinite clouds, yet a sorry state of affairs for those who would make their journeys on land.

The next time you see a party traveling by chocobo and chocobo-led wagon, you will know why they're the preferred means of overland transport, won't you.

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