Self Gambits

Take action when you meet certain conditions.

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Gambit Cost
Self 50
Self: HP < 100% 50
Self: HP < 90% 50
Self: HP < 80% 50
Self: HP < 70% 50
Self: HP < 60% 50
Self: HP < 50% 50
Self: HP < 40% 50
Self: HP < 30% 50
Self: HP < 20% 50
Self: HP < 10% 50
Self: MP < 100% 50
Self: MP < 90% 50
Self: MP < 80% 50
Self: MP < 70% 50
Self: MP < 60% 50
Self: MP < 50% 50
Self: MP < 40% 50
Self: MP < 30% 50
Self: MP < 20% 50
Self: MP < 10% 50
Self: status = Petrify 50
Self: status = Doom 50
Self: status = Blind 50
Self: status = Poison 50
Self: status = Silence 50
Self: status = Sap 50
Self: status = Oil 50
Self: status = Reverse 50
Self: status = Immobilize 50
Self: status = Slow 50
Self: status = Disease 50
Self: status = Lure 50
Self: status = Protect 50
Self: status = Shell 50
Self: status = Haste 50
Self: status = Bravery 50
Self: status = Faith 50
Self: status = Reflect 50
Self: status = Invisible 50
Self: status = Regen 50
Self: status = Float 50
Self: status = Bubble 50
Self: status = HP Critical 50

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