Axes & Hammers
Though they offer very high attack power, Axes & Hammers' damage variance is far less consistent than other weapons. For example, while a Sword may damage an enemy for 500 HP, an Axe or Hammer may damage that same enemy for a whopping 1,000 HP... or 40 HP! Thus, if you're looking for absolute consistency, Axes & Hammers are not the weapons for you.
For this class of weapons, the damage output is determined by your character's strength and vitality, the weapon's attack rating, and the enemy's defense. All Axes add 6 to evasion, while Hammers add 2 to evasion. Also, Axes attack slightly faster than Hammers.
| Name | LP | ATK | EVA | Effects | Location | Cost |
| Handaxe | 15 | +47 | +6 | -- | Rabanastre | 2200 |
| Iron Hammer | 15 | +53 | +2 | -- | Rabanastre | 3300 |
| Broadaxe | 20 | +59 | +6 | -- | Jahara, Rabanastre | 4200 |
| War Hammer | 20 | +65 | +2 | -- | Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre | 5200 |
| Slasher | 25 | +71 | +6 | -- | Rabanastre, Mt. Bur-Omisace, Nalbina Fortress | 6000 |
| Sledgehammer | 25 | +77 | +2 | Disable | Mosphoran Highwaste, Phon Coast | 7500 |
| Hammerhead | 30 | +83 | +6 | -- | Phon Coast, Archades | 9500 |
| Francisca | 30 | +89 | +6 | -- | Archades | 11500 |
| Morning Star | 35 | +95 | +2 | -- | Balfonheim | 13500 |
| Greataxe | 35 | +101 | +6 | -- | Balfonheim | 15500 |
| Golden Axe | 40 | +110 | +6 | -- | Dalmasca Estersand; sell Electrum x2, Broken Greataxe x2, Mardu Halcyon x1 to Bazaar. | 16200 |
| Scorpion Tail | 70 | +119 | +2 | -- | Sell Charged Gizzard x3, Wyrm Bone x3, Scorpio Gem x4 to Bazaar. | 60000 |
* Final Fantasy 14 | Final Fantasy XIV | FF14 | FFXIV






