Augments

Unlike the licenses for weapons, armor, Magicks and Technicks on the License Board, Augments are passive abilities that permanently increase the stats of your characters and what they are capable of. While they may not seem as enticing as getting a new weapon or piece of armor, keep in mind that many Augments are among the most useful on the entire License Board, and are always a great way to spend your License Points (LP).

Name LP Effects
Gambit Slot 15 Adds an additional gambit slot.
Potion Lore 1 20 Potions restore more HP.
Gambit Slot 20 Adds an additional gambit slot.
Ether Lore 1 20 Ethers restore more MP.
Remedy Lore 1 20 Remedy removes Sleep, Sap, Immobilize and Disable.
Magick Lore 25 Increases Magick potency.
Battle Lore 25 Increases physical attack damage.
Gambit Slot 25 Adds an additional gambit slot.
Shield Block 25 Increases chance to block with a Shield.
+50 HP 30 Increases max HP by 50.
Gambit Slot 30 Adds an additional gambit slot.
Headsman 30 Gain MP after defeating a foe.
Phoenix Lore 30 Phoenix Down restores more HP.
Swiftness 30 Reduces action time by 10%.
Spellbound 30 Increases duration of status effects.
Martyr 30 Gain MP after taking damage.
Channeling 30 Reduces Magick MP cost by 10%.
Remedy Lore 2 30 Remedy remove Petrify, Confuse and Oil.
Inquisitor 30 Gain MP after dealing damage.
Warmage 30 Gain MP after dealing Magick damage.
Gambit Slot 35 Adds an additional gambit slot.
Potion Lore 2 35 Potions restore more HP.
Ether Lore 2 35 Ethers restore more MP.
Magick Lore 40 Increases Magick potency.
Gambit Slot 40 Adds an additional gambit slot.
Battle Lore 40 Increases physical attack damage.
Shield Block 45 Increases chance to block with a Shield.
Gambit Slot 45 Adds an additional gambit slot.
Phoenix Lore 50 Phoenix Down restores more HP.
+100 HP 50 Increases max HP by 100.
Channeling 50 Reduces Magick MP cost by 10%.
Gambit Slot 50 Adds an additional gambit slot.
Swiftness 50 Reduces action time by 10%.
Battle Lore 55 Increases physical attack damage.
Magick Lore 55 Increases Magick potency.
Spellbreaker 65 Increases Magick power when HP critical.
Adrenaline 65 Increases strength when HP critical.
+150 HP 70 Increases max HP by 150.
Potion Lore 3 70 Potions restore more HP.
Last Stand 70 Increases defense when HP critical.
Focus 70 Increases strength when HP is full.
Ether Lore 3 70 Ethers restore more MP.
Remedy Lore 3 70 Remedy removes Stop, Doom and Disease.
Serenity 70 Increases Magick when HP is full.
Gambit Slot 70 Adds an additional gambit slot.
Shield Block 75 Increases chance to block with a Shield.
Channeling 80 Reduces Magick MP cost by 10%.
Battle Lore 80 Increases physical attack damage.
Magick Lore 80 Increases Magick potency.
Swiftness 80 Reduces action time by 10%.
Phoenix Lore 90 Phoenix Down restores more HP.
Brawler 90 Increases attack power when fighting empty-handed.
+200 HP 100 Increases max HP by 200.
Gambit Slot 100 Adds an additional gambit slot.
Magick Lore 120 Increases Magick potency.
Battle Lore 120 Increases physical attack damage.
+500 HP 155 Increases max HP by 500.

Content Media Interaction Other
  • Like us? Link us!